Platformer game

Purpose: To improve my game development skills

Languages used: C++, C, CMake

Tools used: CLion, Piskel (Art)

Libraries used: SFML

Timeframe: 01/02/24 - 01/05/24

The Code

Lessons learnt:

My overview:

I had never made a game in C or C++ before but was somewhat familiar with the language. Consequentially, I felt making a very basic game would be challenging enough as I knew getting a library into C languages would prove difficult. I was not wrong as a large portion of this project involved using CMake to get the computer to recognise I had installed a library which was way more difficult than expected. I am not an artist so I thought it would be fun to try an implement someone else's sprite-sheet into the game which was interesting. It was not a very complex game, but I found it difficult as many of the issues I ran into were completely new.